SokoNature
Description
Gameplay The game has 50 levels, with increasing difficulty and the introduction of new mechanics as the player progresses. The character can have three distinct sizes: small, medium, and large. The character will grow in size whenever they collect a seed (see collectible items) and shrink one size when they take damage (see board tiles/enemies). If the character takes damage when small, the game ends. The character's size affects how they interact with the crystal cubes. The interactions between the character's size and the cube's size are as follows: Small Character Small Cube: Pushes the cube by one space. Medium Cube: Cannot push. Large Cube: Cannot push. Medium Character Small Cube: Pushes the cube by two spaces or pushes two cubes at the same time by one space. Medium Cube: Pushes the cube by one space. Large Cube: Cannot push. Large Character Small Cube: Pushes the cube until it hits an obstacle or pushes two/three cubes at the same time by one space. Medium Cube: Pushes the cube by two spaces or pushes two cubes at the same time by one space. Large Cube: Pushes the cube by one space. Collectible Items Mushroom: The player grows in size whenever they collect a mushroom. If the player is already large, nothing happens and the mushroom remains in place. Board Tiles Empty: The player and the cube cannot walk. Grass: The player and the cubes can walk. Small Altar: Altar where the small cube must be placed. Medium Altar: Altar where the medium cube must be placed. Large Altar: Altar where the large cube must be placed. Flame: Deals damage to the main character and the characters to be saved. Lava Floor: Deals damage to the main character and the characters to be saved, but only once. After the damage, the floor cools and turns into a standard tile.
Published by
Developed by
Play with
- Xbox One
- Xbox Series X|S
- PC
Capabilities
- Single player
- Optimized for Xbox Series X|S
- Smart Delivery
- Xbox achievements
- Xbox cloud saves
- Xbox Play Anywhere