HUMANKIND™ - Cultures of Latin America

HUMANKIND™ - Cultures of Latin America

SEGASimulationStrategy
Requires a game
Requires a game
For ages 10 and up
EVERYONE 10+
Mild Violence, Alcohol Reference, Mild Language

Users Interact

This content requires a game (sold separately).

Description

Push HUMANKIND™ even further with the Cultures of Latin America DLC! The HUMANKIND™ Cultures of Latin America DLC includes: - 6 New Cultures – Caralans, Nazca, Taíno, Inca, Argentinians and Cubans - 6 New Wonders - 9 Independent Peoples - 15 Narrative Events - 30+ New in-game themed music tracks composed by Arnaud Roy 6 NEW CULTURES Era 1 – Caralans (Builder) The Caralan culture developed on the arid lands of the South American pacific shores at the beginning of the third millennium BCE. Here, they built a complex urban society where complementary communities of farmers and fishermen participated in the production of food surpluses that ensured Caralan prosperity. Pick this culture if you want to rely on productive communities early on in the game! Era 2 – Nazca (Aesthete) The Nazca took advantage of the farming possibilities offered by their environment to build a perennial culture at the beginning of the second century CE. Experts in ceramics and weaving, they left incredible tokens of their craft and mythology in their numerous tombs and on the desert soil itself. Pick this culture if you want to leave a strong mark on the landscape with numerous Emblematic Quarters! Era 3 – Taíno (Agrarian) The Taíno were affiliated to the Arawak speaking peoples and were dominant in the Greater Antilles between the 7th and 13th centuries. Endowed with great adaptation capacities, they took advantage of a wide variety of biomes, thriving through agriculture on lands relatively poor in animal and vegetal diversities. Pick this culture if you want to optimize your growth and stability rates! Era 4 – Inca (Expansionist) According to their mythology, the Inca were the heirs of Manco Capac who founded the city of Cuzco for his people. From the 15th century onward, they launched a successful series of conquests and integrated most of the Andean world in the Tawantinsuyu, the “Realm of the four parts”. Pick this culture if you want to exploit mountains and have a quick access to every corner of your empire! Era 5 – Argentinians (Merchant) After the proclamation of its independence in 1816, San Martin’s homeland played a decisive role in the destruction of Spanish authority in South America. After decades of political construction and conflicts, Argentina benefited from its integration into the globalized market to become a major exporter of agricultural products. Pick this culture if you want to make your society an agro-industrial powerhouse exporting luxury goods! Era 6 – Cubans (Aesthete) The final capture of La Havana by Fidel Castro’s guerrilleros in January 1959 sanctioned the end of both Batista and the United States’ domination in Cuba. From this date onward, the combative resistance offered by the island to its neighboring superpower gave its people and leaders a tremendous international aura. Pick this culture if you want to focus on alliances and send guerrilleros behind front lines! 6 NEW WONDERS Pyramid of the Sun - Teotihuacan Maracana Stadium Salar de Uyuni Salto Angel Lençóis Maranhenses Atacama Desert PLUS 9 INDEPENDENT PEOPLE, 15 NEW NARRATIVE EVENTS & 30+ NEW IN-GAME THEMED MUSIC TRACKS COMPOSED BY ARNAUD ROY HOW FAR WILL YOU PUSH HUMANKIND?

Published by

SEGA

Developed by

Amplitude Studios

Release date

6/9/2022

Play with

  • PC